About me

I am a Vienna-based full-stack XR developer and 3D generalist. My work sits between concept, design, and implementation, with a focus on interactive products that stay clear, useful, and easy to navigate.

I am a Vienna-based full-stack XR developer and 3D generalist. My work sits between concept, design, and implementation, with a focus on interactive products that stay clear, useful, and easy to navigate.
I prefer quiet interfaces, clear structure, and a restrained visual system. The work should explain itself quickly, support the content, and leave enough room for the details that matter.
ecoTRN
Building XR products and interfaces from concept through implementation.
Somareality
Worked across modeling, visualization, and interactive scene production.
Sensolligent
Produced 3D assets and visual material for product and communication work.
SAE Institute
Bachelor-level studies focused on interactive media and game design.
TGM
Technical foundation in media systems, development, and digital production.